Combat is a power ballad - a slow build up, and a grand finale! On the offense, the Jester leaps to and fro in a bloody cacophony, positioning himself for a glorious end in the front ranks!
Alternatively, he can hang back, delivering chilling melodies and unsettling riffs that terrorize his foes, and give strength to his allies.
At first glance, the jester looks like a support hero, but his offensive abilities are actually quite powerful when enemies are vulnerable to bleeding.
He can deal a lot of damage in the Courtyard, the Weald and the Warrens!
Inspiring Tune helps save gold by avoiding sending too many stressed heroes to the abbey and the tavern.
A good build
- Dirk Stab
- Battle Ballad
- Inspiring Tune
Can attack the first three ranks, limits the stress of the heroes of the group and helps buff them with offensive bonuses.
(100% damage | 9% crit)
A basic attack that deals damage and increases the damage of the Finale ability by 30%.
(50% damage | 4% crit)
An attack that deals lower damage, but also 4 bleeding damage for 3 turns at 2 targets in the center.
(150% damage | 9% crit)
The attack that deals the most damage in the game! Several skills give it additional bonuses.
It is very difficult to use, since it brings penalties to the jester for the rest of the fight (-25 dodge, -3 speed and +100% stress). It must also be used at the front and moves him completely to the back, which is not easy to manage for the rest of the group.
A bonus that moves forward 3 ranks and gives +30 dodge and +7 speed to the jester. He becomes marked and receives big bonuses for damage and critical hit with the Finale skill.
(67% damage | 12% crit)
An attack that deals damage and 5 bleeding damage for 3 turns.
A bonus that gives +10 accuracy, +6% crit and +4 speed to the group.
A bonus that removes 12 stress from a hero and that decreases is stress received by 20% for the next rounds.