Crew boss

This is a small guide to help you beat the sodden crew, the sunken crew and the drowned crew bosses in the cove dungeon.

Other boss guides

The battle against the crew

At the beginning of the fight or a turn where there is no skeleton in front, the first action of the crew will be to invoke it. And at the end of a turn where the skeleton at the front is there, the latter will cling to the hero at rank 1, preventing him from moving and deal stress to him with each action, while healing the crew with each action.

It’s a battle of attrition, where the danger is not damage but stress.

How to beat them

You must destroy the skeleton that clings to the hero as quickly as possible. The Crusader with his bonuses against unholy is quite effective, as is the leper with his higher base damage. The shieldbreaker and the grave robber are also very useful with their attacks that ignore protection.

At the champion level, the skeleton has a lot of protection and it becomes important to either be able to pierce the protection, or have enough escape to prevent it to stick to a hero. Piercing the armor is the easier option.

  1. Shieldbreaker, crusader or leper
  2. Shieldbreaker or grave robber
  3. Vestal
  4. Plague doctor

Sodden crew (apprentice)

  • Health: 100
  • Dodge: 0%
  • Protection: 0%
  • Speed: 3
  • Stun resist: 50%
  • Blight resist: 20%
  • Bleed resist: 60%
  • Debuff resist: 20%
  • Move resist: 200%

Sunken crew (veteran)

  • Health: 150
  • Dodge: 8.75%
  • Protection: 0%
  • Speed: 4
  • Stun resist: 70%
  • Blight resist: 40%
  • Bleed resist: 80%
  • Debuff resist: 40%
  • Move resist: 220%

Drowned crew (champion)

  • Health: 205
  • Dodge: 22.5%
  • Protection: 0%
  • Speed: 5
  • Stun resist: 95%
  • Blight resist: 65%
  • Bleed resist: 105%
  • Debuff resist: 65%
  • Move resist: 245%

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